import { TConfig } from "./TConfig";


export interface WeaponCfg extends IConfig {id:number;name:string;weaponType:number;unlockWay:number[];bulletNum:number;chamber:number;scatterRatio:number;shootDelta:number;singleNum:number;hurt:number[];resPath:string;shootSpeed:number[];hurtRange:number;isCross:number;bulletId:number;showPos:number;fireAudioId:number;hitEffectId:number;fireEffectId:number;dropId:number;sortIndex:number;hitBack:number;effectType:number;hitAudioId:number[];bulletType:number[];attackRange:number[];qte:number[];duration:number[];warning:number;}



export class WeaponCfgReader extends TConfig<WeaponCfg> {
    protected _name : string = "Weapon";

    public constructor() {
        super();
        this.initByMap({
    "101": {
        "id": 101,
        "name": "激光枪",
        "weaponType": 6,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 90,
        "chamber": 1.2,
        "scatterRatio": 0,
        "shootDelta": 0.15,
        "singleNum": 5,
        "hurt": [
            2,
            2
        ],
        "resPath": "weapon101",
        "shootSpeed": [
            1500,
            1500
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 47,
        "showPos": 2,
        "fireAudioId": 101,
        "hitEffectId": 0,
        "fireEffectId": 0,
        "dropId": 1001,
        "sortIndex": 3,
        "hitBack": 0,
        "effectType": 0,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            500,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "102": {
        "id": 102,
        "name": "UZI",
        "weaponType": 2,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 20,
        "chamber": 1.2,
        "scatterRatio": 0,
        "shootDelta": 0.15,
        "singleNum": 1,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon102",
        "shootSpeed": [
            1500,
            2500
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 2,
        "showPos": 2,
        "fireAudioId": 102,
        "hitEffectId": 105,
        "fireEffectId": 0,
        "dropId": 1002,
        "sortIndex": 23,
        "hitBack": 0,
        "effectType": 3,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            400,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "103": {
        "id": 103,
        "name": "超级风管炮",
        "weaponType": 1,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 30,
        "chamber": 1.2,
        "scatterRatio": 0.3,
        "shootDelta": 0.35,
        "singleNum": 6,
        "hurt": [
            3,
            3
        ],
        "resPath": "weapon103",
        "shootSpeed": [
            2800,
            3500
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 3,
        "showPos": 2,
        "fireAudioId": 103,
        "hitEffectId": 105,
        "fireEffectId": 0,
        "dropId": 1003,
        "sortIndex": 6,
        "hitBack": 0,
        "effectType": 0,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            350,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "104": {
        "id": 104,
        "name": "回旋镖",
        "weaponType": 2,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 18,
        "chamber": 1,
        "scatterRatio": 0,
        "shootDelta": 0.5,
        "singleNum": 1,
        "hurt": [
            5,
            7
        ],
        "resPath": "weapon104",
        "shootSpeed": [
            2000,
            2000
        ],
        "hurtRange": 0,
        "isCross": 1,
        "bulletId": 4,
        "showPos": 0,
        "fireAudioId": 104,
        "hitEffectId": 104,
        "fireEffectId": 0,
        "dropId": 1004,
        "sortIndex": 24,
        "hitBack": 0,
        "effectType": 9,
        "hitAudioId": [
            205
        ],
        "bulletType": [
            1,
            1800
        ],
        "attackRange": [
            600,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "105": {
        "id": 105,
        "name": "冲锋枪",
        "weaponType": 2,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 45,
        "chamber": 1.3,
        "scatterRatio": 0,
        "shootDelta": 0.15,
        "singleNum": 1,
        "hurt": [
            3,
            4
        ],
        "resPath": "weapon105",
        "shootSpeed": [
            1800,
            2800
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 5,
        "showPos": 0,
        "fireAudioId": 105,
        "hitEffectId": 110,
        "fireEffectId": 0,
        "dropId": 1005,
        "sortIndex": 8,
        "hitBack": 0,
        "effectType": 2,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            500,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "106": {
        "id": 106,
        "name": "火箭筒",
        "weaponType": 2,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 45,
        "chamber": 1.1,
        "scatterRatio": 0,
        "shootDelta": 0.1,
        "singleNum": 1,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon106",
        "shootSpeed": [
            200,
            4000,
            1
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 1,
        "showPos": 2,
        "fireAudioId": 106,
        "hitEffectId": 107,
        "fireEffectId": 0,
        "dropId": 1006,
        "sortIndex": 25,
        "hitBack": 100,
        "effectType": 0,
        "hitAudioId": [
            206
        ],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            500,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "107": {
        "id": 107,
        "name": "黄金ak47",
        "weaponType": 2,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 30,
        "chamber": 1.2,
        "scatterRatio": 0,
        "shootDelta": 0.15,
        "singleNum": 1,
        "hurt": [
            3,
            4
        ],
        "resPath": "weapon107",
        "shootSpeed": [
            1500,
            2800
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 8,
        "showPos": 0,
        "fireAudioId": 107,
        "hitEffectId": 106,
        "fireEffectId": 0,
        "dropId": 1007,
        "sortIndex": 26,
        "hitBack": 0,
        "effectType": 0,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            450,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "109": {
        "id": 109,
        "name": "离子炮",
        "weaponType": 2,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 10,
        "chamber": 1.8,
        "scatterRatio": 0,
        "shootDelta": 0.8,
        "singleNum": 1,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon109",
        "shootSpeed": [
            500,
            2000,
            1
        ],
        "hurtRange": 200,
        "isCross": 0,
        "bulletId": 9,
        "showPos": 2,
        "fireAudioId": 109,
        "hitEffectId": 109,
        "fireEffectId": 0,
        "dropId": 1009,
        "sortIndex": 12,
        "hitBack": 750,
        "effectType": 1,
        "hitAudioId": [
            207
        ],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            500,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "111": {
        "id": 111,
        "name": "蓝火加特林",
        "weaponType": 1,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 90,
        "chamber": 1.2,
        "scatterRatio": 0.4,
        "shootDelta": 0.15,
        "singleNum": 8,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon111",
        "shootSpeed": [
            1500,
            2500
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 11,
        "showPos": 2,
        "fireAudioId": 111,
        "hitEffectId": 111,
        "fireEffectId": 0,
        "dropId": 1011,
        "sortIndex": 10,
        "hitBack": 0,
        "effectType": 4,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            500,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "112": {
        "id": 112,
        "name": "磁力枪",
        "weaponType": 2,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 7,
        "chamber": 1.4,
        "scatterRatio": 0,
        "shootDelta": 0.8,
        "singleNum": 1,
        "hurt": [
            12,
            16
        ],
        "resPath": "weapon112",
        "shootSpeed": [
            2000,
            2000
        ],
        "hurtRange": 0,
        "isCross": 1,
        "bulletId": 12,
        "showPos": 0,
        "fireAudioId": 112,
        "hitEffectId": 112,
        "fireEffectId": 0,
        "dropId": 1012,
        "sortIndex": 18,
        "hitBack": 0,
        "effectType": 6,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            800,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "117": {
        "id": 117,
        "name": "烟火枪",
        "weaponType": 2,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 31,
        "chamber": 1.5,
        "scatterRatio": 0.2,
        "shootDelta": 0.3,
        "singleNum": 4,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon117",
        "shootSpeed": [
            1500,
            1500
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 17,
        "showPos": 2,
        "fireAudioId": 117,
        "hitEffectId": 117,
        "fireEffectId": 0,
        "dropId": 1017,
        "sortIndex": 14,
        "hitBack": 0,
        "effectType": 0,
        "hitAudioId": [
            202,
            203,
            204
        ],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            500,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "120": {
        "id": 120,
        "name": "光能枪",
        "weaponType": 3,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 30,
        "chamber": 1,
        "scatterRatio": 0,
        "shootDelta": 0.2,
        "singleNum": 1,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon120",
        "shootSpeed": [
            3000,
            3000
        ],
        "hurtRange": 65,
        "isCross": 1,
        "bulletId": 20,
        "showPos": 2,
        "fireAudioId": 120,
        "hitEffectId": 0,
        "fireEffectId": 120,
        "dropId": 1020,
        "sortIndex": 16,
        "hitBack": 200,
        "effectType": 5,
        "hitAudioId": [
            208
        ],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            500,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "121": {
        "id": 121,
        "name": "电磁自走炮",
        "weaponType": 2,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 10,
        "chamber": 1.1,
        "scatterRatio": 5,
        "shootDelta": 0.5,
        "singleNum": 1,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon121",
        "shootSpeed": [
            1500,
            1500
        ],
        "hurtRange": 0,
        "isCross": 1,
        "bulletId": 31,
        "showPos": 2,
        "fireAudioId": 123,
        "hitEffectId": 121,
        "fireEffectId": 0,
        "dropId": 1021,
        "sortIndex": 20,
        "hitBack": 200,
        "effectType": 7,
        "hitAudioId": [
            210
        ],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            500,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "122": {
        "id": 122,
        "name": "黑洞",
        "weaponType": 2,
        "unlockWay": [
            0,
            1
        ],
        "bulletNum": 10,
        "chamber": 1.5,
        "scatterRatio": 0.3,
        "shootDelta": 1.3,
        "singleNum": 1,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon122",
        "shootSpeed": [
            1,
            2000,
            1
        ],
        "hurtRange": 0,
        "isCross": 1,
        "bulletId": 32,
        "showPos": 2,
        "fireAudioId": 124,
        "hitEffectId": 0,
        "fireEffectId": 0,
        "dropId": 1022,
        "sortIndex": 22,
        "hitBack": 200,
        "effectType": 8,
        "hitAudioId": [
            209
        ],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            500,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "130": {
        "id": 130,
        "name": "激光枪",
        "weaponType": 6,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 45,
        "chamber": 1.2,
        "scatterRatio": 0,
        "shootDelta": 0.15,
        "singleNum": 2,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon101",
        "shootSpeed": [
            1500,
            1500
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 47,
        "showPos": 2,
        "fireAudioId": 101,
        "hitEffectId": 0,
        "fireEffectId": 0,
        "dropId": 1001,
        "sortIndex": 3,
        "hitBack": 0,
        "effectType": 0,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            500,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "131": {
        "id": 131,
        "name": "激光枪",
        "weaponType": 6,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 45,
        "chamber": 1.2,
        "scatterRatio": 0,
        "shootDelta": 0.15,
        "singleNum": 2,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon101",
        "shootSpeed": [
            1500,
            1500
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 47,
        "showPos": 2,
        "fireAudioId": 101,
        "hitEffectId": 0,
        "fireEffectId": 0,
        "dropId": 1001,
        "sortIndex": 3,
        "hitBack": 0,
        "effectType": 0,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            500,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "132": {
        "id": 132,
        "name": "激光枪",
        "weaponType": 6,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 45,
        "chamber": 1.2,
        "scatterRatio": 0,
        "shootDelta": 0.15,
        "singleNum": 2,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon101",
        "shootSpeed": [
            1500,
            1500
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 47,
        "showPos": 2,
        "fireAudioId": 101,
        "hitEffectId": 0,
        "fireEffectId": 0,
        "dropId": 1001,
        "sortIndex": 3,
        "hitBack": 0,
        "effectType": 0,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            500,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "133": {
        "id": 133,
        "name": "UZI",
        "weaponType": 2,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 20,
        "chamber": 1.2,
        "scatterRatio": 0,
        "shootDelta": 0.15,
        "singleNum": 1,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon102",
        "shootSpeed": [
            1500,
            2500
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 2,
        "showPos": 2,
        "fireAudioId": 102,
        "hitEffectId": 105,
        "fireEffectId": 0,
        "dropId": 1002,
        "sortIndex": 23,
        "hitBack": 0,
        "effectType": 3,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            400,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "134": {
        "id": 134,
        "name": "UZI",
        "weaponType": 2,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 20,
        "chamber": 1.2,
        "scatterRatio": 0,
        "shootDelta": 0.15,
        "singleNum": 1,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon102",
        "shootSpeed": [
            1700,
            2700
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 2,
        "showPos": 2,
        "fireAudioId": 102,
        "hitEffectId": 105,
        "fireEffectId": 0,
        "dropId": 1002,
        "sortIndex": 23,
        "hitBack": 0,
        "effectType": 3,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            400,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "135": {
        "id": 135,
        "name": "UZI",
        "weaponType": 2,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 20,
        "chamber": 1.2,
        "scatterRatio": 0,
        "shootDelta": 0.15,
        "singleNum": 1,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon102",
        "shootSpeed": [
            1900,
            2900
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 2,
        "showPos": 2,
        "fireAudioId": 102,
        "hitEffectId": 105,
        "fireEffectId": 0,
        "dropId": 1002,
        "sortIndex": 23,
        "hitBack": 0,
        "effectType": 3,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            400,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "136": {
        "id": 136,
        "name": "超级风管炮",
        "weaponType": 1,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 10,
        "chamber": 1.2,
        "scatterRatio": 0.3,
        "shootDelta": 0.8,
        "singleNum": 6,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon103",
        "shootSpeed": [
            2000,
            3000
        ],
        "hurtRange": 0,
        "isCross": 0,
        "bulletId": 3,
        "showPos": 2,
        "fireAudioId": 103,
        "hitEffectId": 105,
        "fireEffectId": 0,
        "dropId": 1003,
        "sortIndex": 6,
        "hitBack": 0,
        "effectType": 0,
        "hitAudioId": [],
        "bulletType": [
            0,
            100
        ],
        "attackRange": [
            350,
            1000
        ],
        "qte": [
            0,
            0
        ],
        "duration": [
            0
        ],
        "warning": 0
    },
    "137": {
        "id": 137,
        "name": "超级风管炮",
        "weaponType": 1,
        "unlockWay": [
            0,
            0
        ],
        "bulletNum": 10,
        "chamber": 1.2,
        "scatterRatio": 0.3,
        "shootDelta": 0.8,
        "singleNum": 6,
        "hurt": [
            1,
            1
        ],
        "resPath": "weapon103",
        "shootSpeed": [
            2000,
            3000
        ],
        "hurtRange": 0,
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